TOP-7 SIRIUS based scenarios for outdoor laser tag games
Variety of game scenarios is one of the key factors of the laser tag club success. Customers will come back to your club over and over again if you can organize an interesting game for them.
SIRIUS scenario device will not let your players get bored. Put it on the game field in order to create an infinite number of scenarios. Its purpose is to enliven game process and increase immersion level for the participants of laser tag battles.
We have prepared 7 SIRIUS based scenarios that are the most popular in our laser tag centers. NETRONIC platform functional features, SIRIUS scenario device, and some fantasy will let you run engrossing battles on your arena!
Round time— 5 minutes. If there are “alive” players left after the time is over the victory is granted to the team with the most number of saved players left.
Preset— Assaulter. Game kit settings— 100 health points, 10 ammo clips, weapon damage — 25 points. Additional devices: SIRIUS — 2 pcs.
It is one of the most popular game scenarios – a classic line fight. Players are split into two teams and then go to their bases, located on the opposite sides of the game field. An instructor counts down so that players could get ready and then starts the game. In order to win one team should deactivate its opponents within given period of time.
Two SIRIUS stations set in “Respawn” mode are placed on each of two bases. One of the options to run this scenario is to switch them on for 2 minutes when the battle starts. Instructors should inform players about the fact that SIRIUS is going to be switched off 30 seconds in advance. In this case both teams have time to get back to their bases to restore their health points. This way to run this scenario will warm players up for the active game.
Another option is to use “Respawn” non-stop. It will increase the dynamic level of the game because players will run back to their base to resume their lives. Interchange dynamic scenarios when players should be very active with less dynamic ones in order for them not to get tired too quickly.
Capture of the building
Round time — 4 minutes. Defensive team:
Preset— assaulter, sniper, doctor (choice of players);
Game kit settings— 200 health points, 20 ammo clips, weapon damage – 25 points (assaulter), 100 points (sniper), 5 healing points (doctor). Attacking team:
Preset— Assaulter; Game kit settings— 100 health points, 10 ammo clips, weapon damage — 25 points; Additional devices:SIRIUS — 1 pc.
According to the rules of this scenario, one team should stay inside (in a building / bunker / trench) and not cross its limits while the other team assaults this premise.
Defensive team is considered a winner if it manages to keep the premise under its control for 4 minutes. In order to do it they should also have at least one active player left after the final whistle. Assaulter, sniper, and doctor should be included into a team.
Balanced team is required in order for it to be able to fight off several attacks. Thus if one defensive player in a premise is hit he is obliged to leave the building not to disturb others.
Attacking team players are free to move around the game field. They are considered winners in case they manage to seize the building. Attacking team players should manage to deactivate all opponents before the battle is over.
Defensive team gets SIRIUS in “Radiation” mode, taking away 50 health points each 10 seconds. They can place it anywhere they want – at entrance or inside the building. Radiation should hit only attacking team players. This option is necessary when there are less defenders than attackers in the game.
Another way to use SIRIUS station in this scenario is to put it on the base of attacking team in “Respawn” mode to be activated each 10 seconds. Hit players will be able to restore their health and start attacking again. Defensive team will not have such advantage but will get twice more lives and ammo than attacking one.
Domination Box Capture
Round time — 6 minutes;
Time to capture the Domination Box – 3 minutes;
Preset— Assaulter; Game kit settings: 100 health points, 5 ammo clips, weapon damage — 25 points; Additional devices: SIRIUS — 2-4 pcs., Smart Domination Box — 1 pc. (“Capture by time” mode).
The goal of this scenario is to capture and control the Domination Box placed on the same distance from both of the teams. Time in control of the Dom Box can be set using program settings. We recommend to set 3 minutes. In order to capture the device a player should hit its top panel. Then its light diodes will lit with the color of the team who captured it. Domination Box sums up total capture time and shows the winner with light indication. Smart Domination Box works in 5 modes: Capture by Shots, Capture by Time, Tug of War, Raise the Flag.
SIRIUS stations are placed on the bases of both teams in “Respawn” mode activated each 5 seconds. Do not give players more than 100 health points so they would keep on moving around the game field and not gather around the Domination Box. This is a very dynamic scenario but you can make it even more active by using other SIRIUS stations set in “Radiation” mode to take away 25 health points from players each 10 seconds.
Round time — 5 minutes. Instructor:
Game kit settings— 500 health points. Players:
Preset— Assaulter; Game kit settings: 200 health points, 10 ammo clips, weapon damage — 25 points; Additional devices: SIRIUS — 1 pc.
This scenario is really loved by children. An instructor usually plays a Zombie part while players form teams to fight against him.
Use a mask or a special outfit for special entourage. In addition, give instructor 500 health points – more than other players get. Use preset configurator to set the parameters.
A Zombie gets special weapon to “infect” other players by deactivating them. Deactivated player becomes a Zombie himself with the same feature as the one who infected him has.
Give players 200 health points and 10 clips, using program settings. The goal of the human team is to hit a Zombie and players infected by him while the task of the Zombie is to stay alive, having taking away health points of all other players.
Place SIRIUS station in “Bonus” mode on the game field to double health points of the players when they hit it. Each next shot will double health points till it reaches it maximum of 999. It will allow players to stay alive longer and shift the general balance of the game in favor.
Round time — 4 minutes.
In case time is over and no flag was delivered to one of the bases the winner is the team with more players left alive.
Preset — Sniper; Game kit settings: 200 health points, 4 ammo clips, weapon damage — 100 points; Additional devices:SIRIUS — 1 pc., Flag — 2 pcs. (Improvised flag can be made of materials at hand).
Place a flag on the base of each of the teams. In order to win a team should capture the flag of their opponents and bring it to their base. If the player, holding a flag is hit, he should leave the flag on the place where he was deactivated. Any other active player can take it and deliver to the base. According to the rules active team member can bring the flag back to the base of his team.
Pay attention that “Sniper” mode usually features 10 bullets for both main and additional weapons.
Place SIRIUS station in the middle of the game field in “Ammo” mode. When hit it will give bonus to the player regardless to which team he belongs. Limited ammo stimulates players to sortie out to the middle of the game field and thus increase the dynamic level of game in this scenario.
Top Gun (deathmatch)
Round time — play till only one player is left “alive”;
Preset— Assaulter; Game kit settings— 200 health points, 30 ammo clips, weapon damage — 25 points; Additional devices: SIRIUS — 1-3 pcs.
This scenario does not feature competing teams – it is a death match where each player stands for himself. An instructor takes all players to the middle of the game field and counts till ten. Within this time players should diverge and take any bunker they find suitable for themselves. The only way to win this scenario is to be the last one to stay alive. The battle is over when there is only one player stayed alive.
Each player gets 200 health points and 30 ammo clips. Place 1-3 SIRIUS stations on the game field to increase interest to the game and to involve players into it more. Show the players where the devices are located so they could use them. We recommend to use SIRIUS stations in “Bonus”, “MedKit”, and “Radiation” modes, activated each 10 seconds.
Base capture by with shots — 150 hits for one team;
Preset— Assaulter; Game kit settings:100 health points, 5 ammo clips, weapon damage — 25 points; Additional devices:SIRIUS — 2 pcs.
Place SIRIUS station on the teams bases in “Base” mode. The goal of this scenario is to capture the base of the opponents with shots. The necessary number of shots is set in the program settings. We recommend to set 150 shots for each team. Players get 100 health points and 5 clips. The battle is over when one of the teams captures the base of the other team.
This mode includes two modes of SIRIUS stations at the same time. Those are “Respawn” mode, activated each 5 seconds, and the “Radiation” one, also activated each 5 seconds and dealing 25 health points damage. Within its range of action, the device respawns members of its team and hits the opponents.
https://lasertag.net/wp-content/uploads/2019/03/1x1.png10001000marketing6https://lasertag.net/wp-content/uploads/2018/06/lasertag-net-logo-white-2.pngmarketing62019-03-29 14:13:542020-02-18 15:53:13TOP-7 SIRIUS based scenarios for outdoor laser tag games