Detailed graphics or comfortable game
There are two main categories of VR systems: with and without an external computer. The first type provides a lot of detail and quality graphics of the game location, the second type gives players comfort and complete freedom of movement.
Why is an external computer used in VR systems?
A computer (BackPack) is required to work with wired helmets, which do not provide autonomous power supply or their own processor for rendering game graphics. The HTC Vive and Oculus Rift are excellent pioneers of such helmets.
Comparison of systems with an external computer(BackPack) and mobile VR
|VR without an external computer||VR with an external computer(BackPack)|
|Graphics quality||There is a mobile processor installed in the VR-helmet, so the quality of the processed graphics is inferior to systems with external computers.|
To increase the speed of loading game locations, less detailed characters, objects, and elements of the environment are used.
|An external computer makes it possible to process more information and produce more detailed graphics than processors in portable helmets.|
* However, there are VR systems with an external computer that do not utilize the potential of powerful devices.
The quality of graphics and gameplay in such systems is inferior to modern mobile VR-sets.
|Wireless operation||Mobile hardware consumes less power than a computer. One battery charge is enough for 3 hours of an active game.||An external computer requires a separate power supply and consumes more power than a VR helmet. To ensure the same level of battery life as in a mobile helmet, you will need a lot more batteries. This increases the weight of the game set and the charging time.|
|The weight of the kit||The weight of a modern mobile helmet is no more than 600 grams. You will be able to conduct sessions even for the youngest children.||The weight of the helmet is no more than 600 grams, but in addition to it, a player needs to put on a backpack with the computer and batteries, the weight of which can vary from 2 to 10 kilograms. After 15 minutes of playing with a heavy backpack, visitors begin to feel very tired|
|Connection||The absence of wires allows a player to move freely around the entire playing area.||The helmet, in most cases, is connected to the computer through a series of wires. This solution restricts the player’s movement.|
|Optional equipment||All movements are tracked by the helmet, no additional equipment is used.||Some systems use additional sensors that track the player’s position. This increases the time required to prepare equipment for the game.|
|Launching the game sets||To prepare a game set, just turn on the helmet.||It is necessary to turn on the headset and the external computer; additional configuration of the connection between them may be required.|
Why is there no external computer in MARS VR?
MARS VR helmets use an eight-core Qualcomm Snapdragon 835 mobile processor, which makes it possible to operate in standalone mode without connecting to a computer. The power of the processor is sufficient to create game graphics locations, which are not significantly inferior to modern computer games.
VR systems development trends
More compact and efficient devices are developed and brought to the market every year. Every VR system manufacturer strives to provide users with maximum freedom of movement. Each new generation of VR is gradually evolving from heavy game kits with PC connection and wired helmets to lighter standalone helmets.
Since the performance of mobile processors is developing at an accelerated pace, very soon any standalone helmet will not be inferior in the quality of its graphics and content to wired devices.
The future of MARS VR
In our VR system, we try to provide complete immersion in a virtual location. MARS VR allows you not only to see and move around the virtual location, but also to feel the game:
- The body of the blaster fully corresponds to how it looks in virtual reality.
- Each shot is accompanied by an impulse imitation of recoil. It allows players to feel not only vibration but realistic impulses directed to the shoulder.
- The shock-band allows players to feel virtual injuries as vividly as in paintball or airsoft. With each injury, the shock-band sends an electrical impulse to the player’s body, which causes the muscle to contract.
In the future, we plan not only to improve the quality and detail of graphics but also to add new solutions that will provide even more immersion.
Follow the news on our website to be the first to know about all the updates to the MARS VR system.