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Laser tag
hit sensors
You need special sensors to record the hit of the IR beam. They are attached to special units: headband and vest. You can use several types of devices at the same time to increase the number of hit zones and to activate a number of interactive functions.
We produce four types of laser tag devices with hit sensors:
- The Headband: a traditional solution for outdoor laser tag.
- The Vest: more areas for hits eliminates blind spots when shooting at close range.
- The Tactical Vest: three zones of differentiated damage guarantee realistic, tactical laser tag battles.
- The Helmet: imitates the helmet used by the military, which provides greater immersion in for a military theme.
COMPARISON OF NETRONIC LASER TAG SENSORS
HEADBAND FOR LASER TAG | VEST FOR LASER TAG | TACTICAL VEST FOR LASER TAG | HELMET FOR LASER TAG | |
The number of hit sensors* | 4 | 9 | 13 | 4 |
---|---|---|---|---|
Differentiated damage* | – | 2 zones | 3 zones | – |
Base material | CORDURA MAXI is a material that is actively used in the military industry due to its wear resistance. Withstands more than 5 years of daily use. | CORDURA MAXI is a material that is actively used in the military industry due to its wear resistance. Withstands more than 5 years of daily use. | CORDURA MAXI is a material that is actively used in the military industry due to its wear resistance. Withstands more than 5 years of daily use. | ABS plastic is an impact resistant material that withstands drops and collisions. |
Lining material | Replaceable sweat-bands that are made of breathable AirMesh material. | PVC – does not absorb sweat or odors. | AirMesh is breathable material for better thermal exchange during the game. | Microfiber provides comfort and absorbs shock in collisions. |
Autonomous work of each sensor | + | + | + | Green |
Emitters in the hit sensors | + | + | + | + |
Emitters in the hit sensors | + | + | + | + |
A game without a blaster* | 5 modes | 5 modes | 5 modes | 5 modes |
Hit sensors
All the devices that use the NETRONIC platform have the same hit sensors, the main features of which are:
- The polycarbonate body can withstand a weight of a car.
- Bright light indication, which can be seen even in sunny weather at a distance of 100 meters.
- When hit, the affected sensor glows and vibrates, which allows the player to feel what side he was shot from.
- Differentiated damage. You can set the damage level that a player will receive when he is hit (back, chest, arms and head).
- There is an emitter installed in each hit sensor. This allows the laser shots to go through, causing damage to opponents standing behind.
- Turning on the inverse mode the sensors will constantly glow with the color of the team. This allows you to play safely even in the dark.
Autonomous work of hit sensors
All the NETRONIC hit sensors have 5 battery life modes. These modes will allow you to conduct interesting sessions for one player, or to split the game kit among multiple visitors.
5 game modes without a laser blaster
- ZOMBIE WALKER The player deactivates opponents when he approaches them comes within a few meters.
- MEDIC The ability to restore allies health when approaching.
- FRONTIER Frontier is a mode for a single player. It allows you to use the device with hit sensors as a target.
- ACTIVATOR The ability to bring back deactivated teammates.
- HOSTAGE It is used by an instructor to play the role of a “hostage”, for the hit in which penalty points are given.
Simultaneous use
Several devices with laser tag hit sensors can be connected to one laser blaster. We recommend using one of the following combinations of laser tag hit sensors:
- Headband + NETRONIC vest. For playing laser tag with differentiated damage for 3 zones.
- Headband + NETRONIC TACTICAL vest. For playing the most realistic laser tag using 4 zones of differentiated damage.
- Laser tag helmet + NETRONIC TACTICAL vest for maximum immersion for a military theme.